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Nov 14, 2018 - Get Instant Access to PDF File: #faaa0a 2 The. Norton Anthology. This Scroll of Kings (Exalted: Second Edition) by Michael. Goodwin, Dean.
In Morrowind, every humanoid character has a class, including your character and all. A character's class reflects their occupation, their position in society, or simply what sorts of things they are good at. In game terms, class comprises three different aspects of a character: Specialization, Favored, and Major/Minor. Together, these choices have significant impact on the state of your character at the start of the game, as well as how they will develop as they increase in. When you create a character, you will either create a custom class, or use one of the game's twenty-one predefined player-character classes, detailed below.
NPCs also use these classes, and there are many. Class Combat Magic Stealth Attribs.
In-game Description: Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures. Specialization: Magic. Attributes:,. Major Skills:. Minor Skills:. Spells: Shield ( 5pts for 30sec on self) Water Walking ( for 60sec on self) Bound Dagger ( for 60 sec on self) Summon Ancestral Ghost ( for 60sec on self) Fire Bite ( 15-30pts on touch) Crusader.
In-game Description: Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
Specialization: Magic. Attributes:,. Major Skills:. Minor Skills:. Spells Hearth Heal ( 20-80pts on self) Shield ( 5pts for 30sec on self) Water Walking ( for 60sec on self) Fire Bite ( 15-30pts on touch) Chameleon ( 10% for 30sec on self) Sanctuary ( 10pts for 30sec on self) Detect Creature ( 50-150ft for 5sec on self) Monk.
In-game Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents. Specialization: Magic.
Attributes:,. Major Skills:. Minor Skills:. Spells: Shield ( 5pts for 30sec on self) Water Walking ( for 60sec on self) Fire Bite ( 15-30pts on touch) Chameleon ( 10% for 30sec on self) Sanctuary ( 10pts for 30sec on self) Detect Creature ( 50-150ft for 5sec on self) Pilgrim. In-game Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments.
They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos. Specialization: Magic. Attributes:,. Major Skills:. Minor Skills:. Spells: Shield ( 5pts for 30sec on self) Water Walking ( for 60sec on self) Bound Dagger ( for 60 sec on self) Summon Ancestral Ghost ( for 60sec on self) Fire Bite ( 15-30pts on touch) Detect Creature ( 50-150ft for 5sec on self) Spellsword.
Contents Summary From the back alleys of to the hectic thoroughfares of the, from the wide avenues of to the twisting corridors of the, martial artists of all kinds stride the mean streets of the Exalted world, living their lives by esoteric codes of honor and neither offering nor accepting quarter from their enemies. Will the return of the throw the Martial Arts World into chaos, or will that culture’s masters rein in the Lawgivers or put them down permanently?
A martial arts sourcebook for Exalted featuring:. Details on the Martial Arts World, a warrior culture that spans. More than 25 supernatural martial arts styles, ranging from the simplest styles to the inscrutable Sidereal fighting arts. An array of martial arts weapons and their artifact equivalents Chapters INTRODUCTION CHAPTER ONE: THE MARTIAL ARTS WORLD CHAPTER TWO: TERRESTRIAL MARTIAL ARTS CHAPTER THREE: CELESTIAL MARTIAL ARTS CHAPTER FOUR: SIDEREAL MARTIAL ARTS APPENDIX Background Characters Terminology.